

#AC3D SELECT INVERTED NORMALS FULL#
The second crash was when I was on final approach to KSFO, and had gear down, speedbrake deployed, full flaps etc. The first time I was at about 20,000 ft above KSFO, (gear, speedbrake, flaps all retracted) and was pulling through an inverted loop, when Flightgear froze and then crashed - I had the logging on 'none', so the log showed nothing useful). I encountered crashes both times I flew it (I'm using Mac flightgear). (this may not be a bug) when on approach with full flaps, gear down, speedbrake deployed, it seemed impossible to maintain a speed under ~200kts - if you lowered your throttle from 1/2 notches below full, the plane begins to pitch down a lot, and lose speed quickly. the speedbrakes didn't seem very effective at all, which surprised me given how big they are when doing an aileron roll, the axis of the roll does not appear to pass through the plane (probably related to the pitching up I mentioned earlier - I had my elevators centred when I did this) perhaps not a bug, but at times I was able to pull over 50g's, before the plane entered a big spin even when the controls are centred, and the trim is centred, the plane pitches up a significant amount (this could be due to fuel distribution, but I'm really not sure) the views (helicopter and chase I think) don't seem to be set in the right position relative to the plane

I'm not at all familiar with the flying characteristics of the real plane (except that it's fast ), but it almost seemed to be too fast at sea level - I achieved over 1000kts below 500ft I think I was just flying it in multiplayer, and noticed a few things (I'll post the obvious ones you probably know about for the sake of completeness ): Hey, first off: it's looking great so far.
